Squad Command: World War II
Command Allied or Axis forces in a race to seize the enemy's HQ. Deploy troops and capture cities to bolster your forces. Defend your territory with fortifications¸ and assault the enemy with infantry¸ armour and air power.
Cut out all square units and both Forces' Field Guides. Choose a side¸ Axis or Allies. Choose a Mission Map and place between players (For your first game¸ use the Training Map). Place three of your Infantry tokens (Sergeant Chevrons for Allies/Imperial Eagle for Axis) in each of the three empty squares directly adjacent to your HQ. If you've played several times¸ and by mutual agreement between all players¸ you may spend your three Reinforcement points on any Units of your choice up to that value at the start. You can also adjust the number of Reinforcement points you have each turn. But three is standard. Roll the dice to determine who goes first.
Command Allied or Axis forces in a race to seize the enemy's HQ. Deploy troops and capture cities to bolster your forces. Defend your territory with fortifications¸ and assault the enemy with infantry¸ armour and air power.
Cut out all square units and both Forces' Field Guides. Choose a side¸ Axis or Allies. Choose a Mission Map and place between players (For your first game¸ use the Training Map). Place three of your Infantry tokens (Sergeant Chevrons for Allies/Imperial Eagle for Axis) in each of the three empty squares directly adjacent to your HQ. If you've played several times¸ and by mutual agreement between all players¸ you may spend your three Reinforcement points on any Units of your choice up to that value at the start. You can also adjust the number of Reinforcement points you have each turn. But three is standard. Roll the dice to determine who goes first.