Relief of Luckpore- Campaign and Battle Wargames Rules for the 1857 Indian Rebellion
Real Time Wargames Gamebooks aim to inspire new and veteran Wargamers alike with novel sets of rules for a variety of periods. The systems are adaptable to any scale between 2mm & 15mm.
The game includes a full set of campaign and battlefield rules for the relief of a beleaguered town at the height of the Indian Mutiny of 1857. In the game the British need to despatch a hastily raised and supplied relief column along the main trunk road to Luckpore where they will face blocking forces of larger Mutineer armies. Time is critical¸ supplies are limited at as it is the height of swelteringly summer fatigue is a key factor on the march and on the battlefield. The Mutineers are also slowly besieging Luckpore and so there is a chance it will be overrun before the Relief Column arrives - so the British need to decide on the speed of their march which will use up their supplies and increase the fatigue of their men. There are just those days when the column will need to rest and recover and hope Luckpore can hold. It all makes for a taught set of decisions for the players.
The battlefield rules emphasise the mixed nature of the relief column and the mutineers who consist of rebellious Indian regiments of foot and horse¸ local Prince's regiments to bands of 'Badmash' the 'bad men' who are after loot. The rules bring out the differences in command and control¸ ability to manoeuvre¸ sheer fighting ability and general keenness for the fight.
Contents: 39-page Gamebook¸ 1 x A4 sheet of the Orders of Battle for both sides and campaign counters and a two-page Playsheet. There is also an A3 Campaign map or 2 x A4 maps (depending upon your printer).