Red Dawn 1980 - 1989 Nato Vs The Soviet Union
Whilst you may use any scale models from 6mm up to 28mm if you have worlds largest wargames table¸ it is designed to be played with 6mm or 1:285th scale models.
An additional set of rules is included (free) for 10mm/12mm models after Plastic Soldier Company bought out their excellent range of models. Also suitable for 15mm.
If using 20mm models¸ I recommend doubling all distances.
Using 1:285th or 10mm/12mm scale models a typical meeting engagement would be 3-4¸000 points per side¸ that will equate to around 10-20 tanks plus another 10+ infantry units (squads) and associated transports¸ air defence weapons¸ recce etc. In total about a battalion sized battlegroup
All of the rule sets I have written have a few things in common. They must be fast to allow a fairly large game to be played within 3 hours. They must be fun. This is a game not a military simulation¸ compromises will be made where ever necessary to ensure that it remains fun and fast. Lastly it has to at least 'feel' reasonable¸ I like to get a flavour of the period I am covering.
I have played WW3 games where largely speaking if you can see the target you can hit it¸ and if you can hit it you can kill it. I personally do not think in the heat of battle it is that easy to hit and kill a main battle tank. That is of course only my opinion¸ I have never been in the military and WW3 never happened so to some degree all WW3 rule sets are based on someone's opinion¸ but it is the basis of these rules¸ you will find even the hardest tank can be killed¸ though not necessarily easily¸ and even the least armoured tank has some chance of surviving long enough to achieve something.
I have provided army lists for the major armies defending or threatening Western Europe¸ I have split the period into 3 time periods¸ effectively the beginning of the 1980's¸ the end and of course the middle.
NEW if you search for red dawn SAMPLE you will get the 1st 16 pages of the rules downloadable free.