He Did What Heroes Do
He Did What Heroes Do is a set of grand tactical rules for wargaming the Napoleonic Wars. You don't just control a division or a corps¸ but an entire army. Your units on the tabletop will be infantry divisions¸ cavalry brigades and groups of artillery batteries¸ led by your subordinates. This wargame will allow you to play some of the largest battles of the wars in just a few hours. As the battle goes on¸ your commander in chief will rally wavering units¸ redeploy and push in reserves¸ or even change your subordinate's orders entirely.
He Did What Heroes Do has its focus on command¸ but the usual aspects of Napoleonic warfare will make an appearance. Skirmishers¸ heavy cavalry¸ square formations and grand batteries are all viable tactical options. All combat needs is just a few D6 to work out if your charging unit has broken through¸ your musket volleys are wearing the enemy down or if your artillery are hammering away effectively.
This game doesn't use cards¸ rolling on tables¸ distributing points or even command radii to decide which units you can use each turn. Every unit gets to activate once every turn¸ but they will only follow the orders you gave to their general. Want those cavalry to charge? Change their corps' orders¸ or move your commander to the unit and order them forward yourself! Or do you hang on for another turn¸ waiting until the enemy are even weaker? Your impact can be crucial¸ but you can't be everywhere at once. As the army commander¸ your focus will be on taking the initiative¸ supporting your subordinates and hopefully winning the day. Good luck general.