From Shako to Coal Scuttle
From Shako to Coal Scuttle lets you get the feeling of a big battle¸ without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years¸ starting with Napoleon and Washington and ending as the old world romance dies in 1914¸ an army consists of 8-12 infantry units with a few supporting cavalry units and artillery units representing the entire army taking the field. Intended for 15mm figures and below¸ each unit consists of 4 stands (infantry/cavalry) or a single gun stand¸ meaning that a full army won't typically require more than 50 stands. Commanding your army is done through the Command Dice mechanic: Your troops will carry out basic movement and combat automatically¸ but you will have a limited number of rallying and shock actions each turn¸ based on unit quality and the luck of the Command Dice roll each turn. If you need additional actions¸ your army leadership can be committed to give you additional actions¸ but this puts them at risk. Lead from the front and be rewarded.. or shot from your horse. Combat uses a single-roll mechanic: Roll a pool of dice (typically 3-4) and check each die for results. That single roll will tell you everything you need to know¸ without any additional rolls required: Is the enemy in Disarray? Being pushed back? Taking losses? One roll. Finally the rules offer simple campaign rules¸ options to help you set up creative scenarios and a standard "meeting engagement" battle plan you can use to set up.