1812 Scorched Earth
1812 Scorched Earth simulates the monumental struggle between Napoleonic France and Russia. The French player must maage a logistics chain longer than the capabilities of the time for long enough to cause the political upheaval in Russia. The politics of morale¸ burning down cities and the retreat itself are all modeled into a strategic competitive simulation of the most ambitious campaign of the Napoleonic era. Each infantry unit is roughly 10000 men per strength point with artillery support baked into the combat tables. No two games of 1812 can be alike as random eents and variable command capacity can ruin the most carefully made plans. Attrition is a major factor and both sides need to take it into account during all points of the game. Weight 4/10 Solitaire Suitability 7/10 140 x 0.5 inch counters double sided 22 x 17 inch map Rulebook Time Scale: 1 turn per half month Map Scale: 25 miles per hex Unit Scale: Corps¸ Divisions Players 1-2