Marvels of Science and Steampunk
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Science: The great marvel of the Age! Whereas magic is the domain of the aristocracy¸ maintaining their lives of luxury and social prominence¸ it is an expensive and unpredictable affair¸ and available only to a select few. The wonders of Steam and the new Science¸ however¸ extend their promise to everyone. From ironclad steamships to personal ornithopters-from electric telegraphs to Babbage engines-the marvels of this age will surely transform the world!
And with a little magic thrown in¸ who knows what else they will accomplish?
Marvels of Science and Steampunk explores the great wonders of the Victoriana world¸ building on the many inventions and technologies covered in the Victoriana Second Edition Core Rulebook-and introducing a few more.
Marvels of Science and Technology contains:
Rules for designing and building technological marvels
- New character options for engineers
- Expanded rules for vehicles and vehicular combat
- New spells and medium abilities that affect technology
- Dozens of ready-made technological marvels to insert into your Victoriana campaign