Vertigo
Vertigo imagines a world where humanity is not alone in the galaxy and artificial intelligence has become common place. The setting may appear utopian to the standard citizen of the core worlds but the further you dig the more you'll uncover the shady dealings that makes it all possible. Meanwhile life on the frontier is a constant struggle between scarce resources¸ inhospitable planets¸ and the constant threat of alien raiders. Players adopt the role of citizens working in this murky underworld. Pirates¸ smugglers¸ mega corp agents¸ military operatives on deniable operations¸ anything is possible.
Vertigo uses an Action Dice system best described as a mix between dice pools found in games like Shadowrun and Action Point systems found in many turn based games. The game can support every scale from close¸ character driven stories up to massive space operas spanning the Milky Way and beyond.
Vertigo will remain in open beta until the art is finished after which the artless¸ 222 page¸ PDF will remain free. A full color art PDF will be available for a low price as well as both paperback and hardcover physical copies.
Two supplements are currently planned:
Vertigo: Fleet Action - All the rules needed for space ships and combat from small¸ intimate engagements between pirate cutters all the way up to massive battlegroups exchanging blows from extreme distance.
Vertigo: Ground War - Rules for mass combat between militaries and organizations as well as adding military vehicles¸ logistics¸ and other assets.
Vertigo imagines a world where humanity is not alone in the galaxy and artificial intelligence has become common place. The setting may appear utopian to the standard citizen of the core worlds but the further you dig the more you'll uncover the shady dealings that makes it all possible. Meanwhile life on the frontier is a constant struggle between scarce resources¸ inhospitable planets¸ and the constant threat of alien raiders. Players adopt the role of citizens working in this murky underworld. Pirates¸ smugglers¸ mega corp agents¸ military operatives on deniable operations¸ anything is possible.
Vertigo uses an Action Dice system best described as a mix between dice pools found in games like Shadowrun and Action Point systems found in many turn based games. The game can support every scale from close¸ character driven stories up to massive space operas spanning the Milky Way and beyond.
Vertigo will remain in open beta until the art is finished after which the artless¸ 222 page¸ PDF will remain free. A full color art PDF will be available for a low price as well as both paperback and hardcover physical copies.
Two supplements are currently planned:
Vertigo: Fleet Action - All the rules needed for space ships and combat from small¸ intimate engagements between pirate cutters all the way up to massive battlegroups exchanging blows from extreme distance.
Vertigo: Ground War - Rules for mass combat between militaries and organizations as well as adding military vehicles¸ logistics¸ and other assets.