The Book of Places
Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace¸ trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words¸ collectively birthing a new reality into our consciousness.
But Let's Get Real for a Second.
Yes¸ that all sounds like some life-changing¸ transcendent affair. We are all players trying to make sense of fictional events made up in someone else's head in the real world. So slap whatever nifty word you want on it; vampire: the Masquerade is still a game. Sometimes¸ you need more than just words and interpretation to realize a scene. If you're the Storyteller¸ sometimes you need more than your imagination to set the stage for your players be it for the prince's haven¸ the coterie's hideout¸ or the final stand of your big bad.
Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace¸ trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words¸ collectively birthing a new reality into our consciousness.
But Let's Get Real for a Second.
Yes¸ that all sounds like some life-changing¸ transcendent affair. We are all players trying to make sense of fictional events made up in someone else's head in the real world. So slap whatever nifty word you want on it; vampire: the Masquerade is still a game. Sometimes¸ you need more than just words and interpretation to realize a scene. If you're the Storyteller¸ sometimes you need more than your imagination to set the stage for your players - be it for the prince's haven¸ the coterie's hideout¸ or the final stand of your big bad.