Lupines: Tarry Not in Their Path
Monstrous Werewolves for V5!
"We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators¸ save us... assuming we can call ourselves 'natural.' It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies.
It is not true¸ of course. There is another level for which we serve as the prey."
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Lupines: Tarry Not in Their Path is an update and expansion of The Darkness Owns to the V5 rules! Inside you will find the tools and lore to make the Lupines truly worthy opponents to feature in your stories.
It is a well known truism within Cainite society; only the mad or desperate travel outside of the city. Outside is where the Lupines live. Outside is where the Kindred are weak and vulnerable. Outside is a place of fear.
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Return to a time when the Lupines were Terrifying
The Lupines: Tarry Not in Their Path features:
A new look at an old enemy from the Kindred's viewpoint - these aren't the Garou¸ Written by a team that understands the game and lore around Vampire: the Masquerade -- including a multi Ennie-winning veteran author who wrote for White Wolf and Vampire¸ New rules! Everything the Storyteller needs to introduce the Lupines into a chronicle is within this book¸ New Loresheets¸ Antagonists¸ a new Rituals path¸ and a deep dive into Noddist lore¸ Example SPCs¸ packs¸ and example scenes to make introducing the Lupines exciting! Werewolves¸ not Garou