Untitled Roleplaying Game: Core Rulebook
A game designed mainly as an artifact¸ about a man in the modern world who is struggling with insanity and suicide. It has only a single player taking the part of the protagonist¸ lead by multiple antagonist players (like GMs). The game comes as a hand-sewn journal with hand written notes¸ a letter¸ a rapsheet¸ a photocopy of a hand written journal¸ and an audio recording. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
The Untitled RPG system takes an open and flexible skills-based approach to classic pen and paper tabletop roleplaying games that makes it both easy to understand for new players¸ yet feel familiar to those who already play similar games. Untitled aims to free players from layers of complex rules that the authorship believes over-complicate play and detracts from the experience. Untitled may be used with any setting¸ any genre¸ any world¸ and by any one. Untitled emphasizes story play¸ encourages group interaction and encourages freedom of expression by allowing players to create and enjoy characters as unique and diverse as they are. Simply put¸ Untitled is a roleplaying game for everyone. Why call it Untitled? Because the story of our lives always begins that way. What do I need to get started? A story in mind¸ this core rulebook¸ a few copies of the character sheet¸ pencils¸ dice¸ good friends and refreshments of your choice. Dice? At-least 1d4¸ 4d6¸ 1d8¸ 1d10¸ 1d12¸ and a percentage die per player and one set for the Storyteller. Your character's skill level in a given skill will determine how many and what type of dice you need as the player.