The Kobold Guide to Magic
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic¸ of course! Whether it's unearthly beasts¸ scheming sorcerers¸ legendary swords or locales that defy logic and physics¸ a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work¸ you have to get your reader or player to believe the unbelievable.
The Kobold Guide to Magictakes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling¸ more interesting¸ and more playable magic at your table or in your stories-with the word from some of the most talented creators working today.
The topics are wide-ranging¸ from the secrets of Irish magic to tricks of impractical magic¸ from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own.
The Essential Guide to Magic in Fiction and GamesThis essential companion for fantasy gamers and readers alike feature essays by:
- Wolfgang Baur
- Clinton Boomer
- David Chart
- David "Zeb" Cook
- James Enge
- Ed Greenwood
- Jeff Grubb
- Kenneth Hite
- James Jacobs
- Colin McComb
- Richard Pett
- Tim Pratt
- John Rateliff
- Thomas Reid
- Aaron Rosenberg
- Ken Scholes
- F. Wesley Schneider
- Amber E. Scott
- Willie Walsh
- Martha Wells
- Steve Winter
This latest volume in the best-selling and award-winning series of Kobold Guides tackles the mystery at the heart of the fantasy genre. Improve your game and expand your magical power with the Kobold Guide to Magic!
Praise for Prior Design Guides"Class is in session... The Kobold Guide to Worldbuilding SHOULD be considered a textbook on intelligent setting creation."
--Dave Hinojosa¸ The Gaming Gang
"A fantastic resource"
--Skyland Games
"While the book is aimed at the RPG crowd¸ a huge percentage of the material would be just as valuable to an author writing a novel set in an original world.... For anyone who's ever had the drive to create a fictional place... The Kobold Guide to Worldbuilding will spark some new ideas and help you add the proper doses of verisimilitude and outlandishness."
--Ed Grabianowski¸ i09
"Highly recommended for gaming nerds everywhere."
-- CityBookReview.com
"If you're an aspiring pro this book is a must. If you're a rules hacker like me¸ this stuff is solid gold."
-- Berin Kinsman¸ UncleBear Media
"A fantastic collection... a solid 5 star rating."
-- Joshua Gullion¸ AdventureAWeek.com
"An amazing collection... from some of the best designers and writers creating role-playing game material today."
-- Brian Fitzpatrick¸ BlogCritics.org
What makes a fantasy fantastic? Magic¸ of course! Whether it's unearthly beasts¸ scheming sorcerers¸ legendary swords or locales that defy logic and physics¸ a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work¸ you have to get your reader or player to believe the unbelievable.
"The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling¸ more interesting¸ and more playable magic at your table or in your stories with the word from some of the most talented creators working today.
"The topics are wide-ranging¸ from the secrets of Irish magic to tricks of impractical magic¸ from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own.