Mechanisms For Tabletop Roleplaying¸ Set 2 is a compilation of five short articles for refining your rules; think of it as the second issue of an irregular newsletter on game hacks. The articles in this set are:
Breath present a unified resource method for encumbrance and effort pools.
Mistrust creates an easy way to create places where Xenophobia and general distrust is a significant issue¸ primarily for investigation and horror gaming.
The Death Gift talks about ways to handle the legacies of dead and dying characters.
Overload presents some general guidelines on expanding resource pools.
Auras is a simple trick for rewarding players as they reinforce each other's character concepts.
This is the second set of such articles; you can find the first set here.
In addition to being a general-use set of tools¸ the Mechanisms are part of a larger gaming platform. It is recommended that readers also look over Fundamentals of Tabletop Roleplaying ¸ a basic run-through of "What happens in a roleplaying game?"¸ and Situations For Tabletop Roleplaying¸ a set of five situation-generators.