The Entombed Crown - Solo Adventure Story - Wretched Exodus
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The Wretched Exodus dwell where the civilised fear to step. They are renowned for cutting throats and purses with equal measure of ease¸ untroubled by the laws and writs which bind society in the Known World. The inception of their existence came to pass when a handful of well-connected criminals were banished from the City of Erun in Duntav. This collective prospered away from civilisation¸ as they found that operating underground (geographically and metaphorically) was the best way to conduct their enterprise. The notion of criminal freedom flourished¸ along with their numbers. Many ineffectual attempts were made by lawbringers of the Grand Pariun to "eradicate the wretched.” It is this order from which the Wretched Exodus take their name. Not only do they continue to survive¸ they are rising to rival many political and commercial entities. They are also leaving their subterranean abodes in droves¸ keen to see what civilisation has for them to acquire.
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HOW TO PLAY
In The Entombed Crown - Wretched Exodus you assume the role of an adventurer in a Dark Fantasy setting. You will require The Entombed Crown Core Rulebook (CRB)¸ and any associated Expansions you wish to use to assist you¸ along with a pen and paper or word-processing document¸ to play.
The story is set up with an Introduction¸ a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see¸ and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller¸ creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages¸ you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die¸ roll two of the same required Dice and choose the most beneficial result.
