ZIMO's Getting Up
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You are a graffiti artist with one aim: to get up
Use your imagination to take on the role of a graffiti artist using buildings¸ trains¸ and more as your canvas¸ to be visible and gain notoriety in the graffiti scene.
This zine is a full standalone TTRPG¸ where no DM/GM/storyteller is required.
You playing the game will be as much going through the mechanics as it is about writing the story of your character... with the added twist that you'll also be sketching graffiti in your journal.
In 20 pages¸ I've crammed the rules to play the game but also the rules by which graffiti writers mostly abide with¸ which will likely change the way you look at graffiti if you are not familiar with the scene. I've also added a glossary so that immersion doesn't have to stop to look up the meaning of some words on the internet.
The games proper starts on a guide to create your own setting (including an oracle) to get you started ¸ plus a location sheet to record the vital parts.
There is also a character sheet which will involve paper clips!
NPCs get their generation guide and tables as well as their own tracking sheet.
This zine contains 20+ PbtA like moves with a 2d10 mechanic.
Progression is not that quick and makes rolls harder over time¸ providing for difficult choices.
The consequences influence your character health¸ money¸ time¸ supplies¸ as well as stress and heat tracks.
The really bad consequences are generated with an oracle to guide both the narrative and the mechanic of the consequence.
TL;DR: ZIMO's getting up brings the world of graffiti and street art to your tabletop in a condensed but fully flavoursome way.
