Maze Magazine #1 - India's First TTRPG Periodical
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Maze Magazine #1 is India's first TTRPG magazine that features work from the most talented TTRPG writers¸ artists¸ and designers - in and from India.
Published by PanicNot!¸ this 100-page debut issue contains adventures¸ settings¸ art¸ monster stats¸ and game design concepts that will bring wonder and delight to your table-top gaming sessions.
Inside you will find:
3 full length adventures with 8+ hours of gameplay each (with 9 maps and new monster/NPC stats included separately) 8 high-resolution unqiue VTT encounter maps with built-in visual narrative prompts 30+ India inspired magic items that add a twist of chaos and mischief to any encounter 10+ bestiary stats for Indian dragons inspired by niche Indian myths and legends All high-res maps provided as a separate ZIP file in addition to the core PDF
and much¸ much more!
Check out the link to the 9-page preview on Google Docs here.
Creators featured in this issue:
Rajib Kalita - Bestselling writer on DriveThruRPG and contributor to Unbreakable: Revolution and Bokkenrijders. Check out their other work here on DriveThruRPG.
Kshema Kurup - TTRPG streamer with The Pigeon Killers and D&Dames. Also creator of India's 1st Dungeons & Dragons Exclusive Store - Kumi's Kuriosities
Vijayalaxmi - Debut writer and GM for a host of happy players.
Who/what/why is PanicNot!?
PanicNot! is India's first TTRPG publisher and Live D&D convention organizers. We hope to make TTRPGs (and D&D in particular) more accessible to Indian audiences while also giving back to the global scene with new and unique TTRPG content from Indian creators.
Our published works so far include Unearthed Adventures: Kalakeri and Voyage to Ambershine Isle (@panicnotindia on Twitter and Instagram).
Ethical Creator Partnerships
Maze Magazine and all PanicNot! ventures are based on ethical creator partnerships. We believe in fairness for/to creators. We provide creators with a transparent revenue share model for all commercial work while ensuring they have complete control and ownership over their Intellectual Property.
