d12 Monthly Issue 2 - The Death Issue
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This is issue 2 of the successful zine¸ d12 Monthly. This issue is all about death.
A zine for fans of the longest-running roleplaying game¸ or any fantasy TTRPG¸ in the same vein as the roleplaying magazines of old.
You will find articles intended to spur on ideas for your own campaign.
These zine are available free from my webste¸ but this is a way you can have all your TTRPG stuff in one place and help support me and my work.
This first issue contains the following:
Death Rites - A list of different ways various cultures could handle the dead in your campaign world. Use it for inspiration. This article is by Broke_AF_Games.
Death-Deal Artifacts - Three powerful artefact that could end your PCs lives or just pretend to. Use at your own risk!
Death-Defying Injuries - A system which allows you to cause debilitating injuries instead of death.
Different Ways to Die - How death has come to character throughout D&D's various editions.
Death in TTRPGs - How to handle death in your table top roleplaying game. This article is written by Dungeon Theory.
Ullarl - The Deity of Death and Loss - A new god for you to use in your campaign world.
Spirited Away - Where souls go after someone dies. This is how I handle death¸ and undeath¸ in my campaign world of Aythia.
Resurrection Risk - If you do have resurrection in your game¸ it should never be as easy as simply casting a spell. I give you seven ways to make this more interesting.
We also have several regular articles:
Location¸ Location¸ Location - We take one last look around Dolfar (before moving on to a new place in Issue 3). The maps are by the talented artist Alex the Map Maker.
Dramatis Personae - We look at a priest of Ullarl and some more occupants of Dolfar (all using the NPC MAP process from Issue 0).
Non-Magical Items - Issue 0 gave you a bunch of non-magical oils¸ and in this issue we get all tangled up with some non-magical ropes.
End Tables - Mixing things up a little in this issue¸ we move the Side Table to the end of the zine and give you seven random encounter tables to use for various locations.
This is issue 2 of the successful zine¸ d12 Monthly . This issue is all about death.
A zine for fans of the longest-running roleplaying game¸ or any fantasy TTRPG¸ in the same vein as the roleplaying magazines of old.
You will find articles intended to spur on ideas for your own campaign.
These zine are available free from my webste¸ but this is a way you can have all your TTRPG stuff in one place and help support me and my work.
This first issue contains the following:
Death Rites ‐ A list of different ways various cultures could handle the dead in your campaign world. Use it for inspiration. This article is by Broke_AF_Games.
Death-Deal Artifacts ‐ Three powerful artefact that could end your PCs lives or just pretend to. Use at your own risk!
Death-Defying Injuries ‐ A system which allows you to cause debilitating injuries instead of death.
Different Ways to Die ‐ How death has come to character throughout D&D's various editions.
Death in TTRPGs ‐ How to handle death in your table top roleplaying game. This article is written by Dungeon Theory.
Ullarl - The Deity of Death and Loss ‐ A new god for you to use in your campaign world.
Spirited Away ‐ Where souls go after someone dies. This is how I handle death¸ and undeath¸ in my campaign world of Aythia.
Resurrection Risk ‐ If you do have resurrection in your game¸ it should never be as easy as simply casting a spell. I give you seven ways to make this more interesting.
We also have several regular articles:
Location¸ Location¸ Location ‐ We take one last look around Dolfar (before moving on to a new place in Issue 3). The maps are by the talented artist Alex the Map Maker.
Dramatis Personae ‐ We look at a priest of Ullarl and some more occupants of Dolfar (all using the NPC MAP process from Issue 0 ).
Non-Magical Items ‐ Issue 0 gave you a bunch of non-magical oils¸ and in this issue we get all tangled up with some non-magical ropes.
End Tables ‐ Mixing things up a little in this issue¸ we move the Side Table to the end of the zine and give you seven random encounter tables to use for various locations.
