Battlegames magazine issue 12
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The PDF version is identical to the original printed version other than minor alterations to update subscription information and indicate the new format. The file is 144dpi¸ sufficient to enable you to 'zoom in' on pictures and achieve a pleasing print-out at home. The Don at 90. An homage to the man who has contributed perhaps more than any other to our wonderful hobby: Donald Featherstone¸ who turned 90 in March. His friend Chris Scott sent in a piece which I have added to¸ accompanied by a lovely photo from talented photographer Richard Ellis. Now¸ here's something you might not have expected to see in Battlegames : Pulpaganza! ¸ by well-know American gamer Buck Surdu¸ is a wonderfully-written account of the pulp gaming extravaganza staged at Historicon last year. It sounds like tremendous fun was had by all¸ and the article describes some wonderful ideas that I know our readers will enjoy. Dillon Browne concludes his two-parter How to Write Wargames Rules with his own set of 'rules for rule-writing' AND demonstrates the principles with a terrific WWI 'tank-busting' game that should go a long way to changing people's minds about 'grim' Great War gaming. General de Brigade: an author inspired is Dave Brown's story of how this popular ruleset came into being¸ and the lengths he went to in order to ensure that it was both playable and historically accurate. He also delivers an exciting scenario to test your tabletop generalship: Salamanca - the French Rearguard. Mike Siggins' Forward Observer column deals with the artistic challenges of paints and pigments¸ has something to say about some 'pulp' rules¸ and of course takes a look at the sudden surge of 28mm plastic figures for historical gaming. Stuart Asquith's Battle for Wargamers this time is Trautenau¸ 1866. This fascinating and bloody encounter in the short Austro-Prussian war¸ which led to Prussia's supremacy over the Hapsburg Empire¸ deserves to be better known¸ and we hope that this piece does the trick. It's true: for the time being¸ this will be the last of my Wars of the Faltenian Succession articles¸ so I thought I'd better go out with a bang! So¸ what you get is a full set of simple rules for fighting a siege in the horse & musket era ¸ with trench digging¸ sorties¸ escalades¸ the lot. In our fantasy & sci-fi section To Boldly Go ¸ Roger Smith takes the opportunity to reveal a new ruleset under development down here in Sussex: Guy Hancock's Krigen™. This brilliant system has lots of potential¸ and in this issue we're treated to a full playtest game and the insights derived from it. C S Grant's Table Top Teaser is "Fighting Rearguard" ¸ which will have you trying to buy time for your retreating army. Who said wargaming wasn't challenging enough? The Recce section is somehwat shorter than normal this issue¸ because of having so much else to fit in the magazine¸ but there's still plenty here to help your buying decisions! John Preece's short War and Preece column remembers the contribution of American wargamer Joe Morschauser¸ a man before his time. This PDF version is priced at 50% of the original printed version¸ making it affordable for gamers everywhere.
