100 Oddities for a: Viking Encounter
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elcome to the tenth title in Skirmisher Publishing's popular and ongoing "100 Oddities" series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items¸ 20 Places¸ and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them¸ and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it.
Oddities are things that stand out from the ordinary¸ and prompt both game masters and players to wonder about them. Oddities intrigue and awaken curiosity and creativity in player and storyteller alike¸ adding interest to an encounter¸ or even making one out of nothing. Traditional combat encounters with stock monsters in standard subterranean rooms¸ followed by obligatory searches and looting¸ tend to run together after a while and become unmemorable to players. A crippled blacksmith found trapped in a mountainside cave¸ however¸ who is repairing an oversized iron plow that he says once belonged to a goddess and which must be fixed in time for an important annual ritual¸ is more likely to stick with them.
Volumes in this popular and bestselling series include 100 Oddities for a Chaotic Mutation ¸ 100 Oddities for a Creepy Old House ¸ 100 Oddities for a Dungeon ¸ 100 Oddities for a Found Car ¸ 100 Oddities for an Enchanted Forest ¸ 100 Oddities for an Egyptian Tomb ¸ 100 Oddities for a Graveyard ¸ 100 Oddities for a Pilgrimage Trail ¸ 100 Oddities for a Sewer ¸ 100 Oddities for a Thieves' Guild ¸ 100 Oddities for a Treasure Horde ¸ 100 Oddities for a Viking Encounter ¸ 100 Oddities for a Wasteland ¸ 100 Oddities for a Wizard's Library ¸ and 100 Oddities for a Wizard's Tower .
