Zeitgeist 1: Island at the Axis of the World (d20)
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Welcome to part one of the critically acclaimed ZEITGEIST adventure path!
This is the What's OLD is NEW (WOIN) version of this adventure.
In factories throughout the city of Flint¸ months of ceasless toil by mages¸ engineers¸ and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue¸ impervious to spell and cannon and armed with fire that could slay even a dragon. On the docks¸ constables keep a close eye on celebrants and troublemakers; in the shadows¸ conspiracy and betrayal threaten this technological titan on its maiden voyage.
Meanwhile¸ on an island in the lush Yerasol Archipelago¸ enemy spies put their plans into motion¸ clouded with secrecy...
An adventure for heroes starting at Grade 5.
What the reviewers said!
"... the encounters are diverse¸ challenging¸ focused on intelligent roleplaying¸ provide action galore and add a sense of identity and "being different" to the AP that is a joy to behold. Zeitgeist is different from other APs and it is proudly¸ boldly even so judging from this module." - Endzeitgeist
" The material throughout the campaign is designed so that the [GN] can relay things to their players in a fashion that is easiest to them. The open writing style allows [GMs] to institute their own ideas¸ side stories and PC shenanigans and still keep up with the campaign. If the next adventures are anywhere as different and exciting as Axis¸ this is going to be one of the epic Adventure Paths of this decade."
- Nathan C
