Wake Up Sheeple!
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Wake Up Sheeple!
Wake Up Sheeple is a 5e compatible adventure module written for the Duality 5 Jam by Austin Holm with artwork from Gabriel Hernandez. It is designed for four adventurers of level 6 and plays in 3 to 4 hours. It's a multi-faction¸ multi-ending comedy-intrigue packed with weird combats¸ memorable NPCs¸ and secret wolf magic. All this in two pages!
We present this module to you in pamphlet style¸ in wide format¸ and interactive with links to all needed resources. You can run this game with less than 30 minutes of preparation.
The Story So Far...
In the Ermine Marches¸ a strange fountainhead has erupted¸ spilling forth a glowing blue stream into the valley below. Two fortnights past a shepherd boy allowed his sheep to drink from the eldritch waters. He returned to town babbling about sheep walking upright and using human speech.
He was initially jailed for madness and intoxication¸ but others have since confirmed these reports. Even more troubling¸ these 'awakened' sheep have taken to raiding other flocks¸ liberating their cousins¸ and leading them to the Waking Waters.
But the sheep were not the only creatures to drink from the Waking Waters. So did the she-wolf Loba. Now gifted with intellect and shapeshifting¸ she has disguised herself as a sheep¸ taken the name Susi¸ and seeks to control the herd animals.
Our heroes come to the Ermine Marches in a strange season. Who will they side with? The fate of nations may depend on their choices.
The Adventure Continues!
Perhaps you've returned peace to the Ermine Marches¸ but the Good Queen Aisling is more troubled than ever. Find out why in The Trouble with Dreams out now on WatcherDM.com! This Dream Delve for four sixth-level adventurers is a perfect companion piece to Wake Up Sheeple.
Get your copy and follow us to make sure you don't miss A Kiss to Build a Dream On¸ coming August 15th.
Thanks for playing! Stay weird!
Wake Up Sheeple!
Wake Up Sheeple is a 5e compatible adventure module written for the Duality 5 Jam by Austin Holm with artwork from Gabriel Hernandez. It is designed for four adventurers of level 6 and plays in 3 to 4 hours. It's a multi-faction¸ multi-ending comedy-intrigue packed with weird combats¸ memorable NPCs¸ and secret wolf magic. All this in two pages!
We present this module to you in pamphlet style¸ in wide format¸ and interactive with links to all needed resources. You can run this game with less than 30 minutes of preparation.
The Story So Far...
In the Ermine Marches¸ a strange fountainhead has erupted¸ spilling forth a glowing blue stream into the valley below. Two fortnights past a shepherd boy allowed his sheep to drink from the eldritch waters. He returned to town babbling about sheep walking upright and using human speech.
He was initially jailed for madness and intoxication¸ but others have since confirmed these reports. Even more troubling¸ these 'awakened' sheep have taken to raiding other flocks¸ liberating their cousins¸ and leading them to the Waking Waters.
But the sheep were not the only creatures to drink from the Waking Waters. So did the she-wolf Loba. Now gifted with intellect and shapeshifting¸ she has disguised herself as a sheep¸ taken the name Susi¸ and seeks to control the herd animals.
Our heroes come to the Ermine Marches in a strange season. Who will they side with? The fate of nations may depend on their choices.
The Adventure Continues!
Perhaps you've returned peace to the Ermine Marches¸ but the Good Queen Aisling is more troubled than ever. Find out why in The Trouble with Dreams out now on WatcherDM.com! This Dream Delve for four sixth-level adventurers is a perfect companion piece to Wake Up Sheeple.
Get your copy and follow us to make sure you don't miss A Kiss to Build a Dream On¸ coming August 15th.
Thanks for playing! Stay weird!
