Unearthed Spoils (Vol.VI) - Adventure on the High Seas (5e)
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ADVENTURE ON THE HIGH SEAS Each volume of Unearthed Spoils is packed with full-color art (lovingly created by Bob Greyvenstein)¸ illustrating different types of 5e compatible content surrounding a central theme: Magic Items¸ Classes & Archetypes¸ Magical Spells¸ Monsters & NPCs¸ New Ancestries¸ and Short Adventures. Support us on Patreon to receive our Unearthed Spoils Digital Magazine at a discount: https://www.patreon.com/grimpress
Unearthed Spoils Digital Magazine - Volume VI contains the following:
MAGIC ITEMS - Any sailor worth their salt knows there's treasure on the seas more precious than gold and jewels. These eleven magic items are waiting to be found.
SHIP AUGMENTS - Make your ship the terror of the high seas with these four easy-to-install additions.
ARCHETYPES - Four new subclasses that are ready to plunder untold riches.
BLESSINGS AND BANES: THE BOONS AND CURSES OF THE SEA - The seas are alive with all manner of blessings and banes. Fifteen new afflictions await those whotravel these waters.
GM VARIANT RULE: GLORY AND INFAMY - Loathed or trusted¸ feared or famed¸ a captain's name is worth more than his weight in gold. These variant rules allow GMs to assign their players a reputation on the high seas.
GM VARIANT RULE: FEATS OF FAME AND FORTUNE - Not all skills learned on the high seas can be taught. These eight feats are earned by only the most infamous.
SAILING THE SEAS: BATTLEMAPS - Three additional battlemaps (with grid and no-grid versions) are available so your players can loot and plunder to their heart'scontent.
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ADVENTURE ON THE HIGH SEAS Each volume of Unearthed Spoils is packed with full-color art (lovingly created by Bob Greyvenstein)¸ illustrating different types of 5e compatible content surrounding a central theme: Magic Items¸ Classes & Archetypes¸ Magical Spells¸ Monsters & NPCs¸ New Ancestries¸ and Short Adventures.
Unearthed Spoils Digital Magazine Volume VI contains the following:
MAGIC ITEMS - Any sailor worth their salt knows there's treasure on the seas more precious than gold and jewels. These eleven magic items are waiting to be found.
SHIP AUGMENTS - Make your ship the terror of the high seas with these four easy-to-install additions.
ARCHETYPES - Four new subclasses that are ready to plunder untold riches.
BLESSINGS AND BANES: THE BOONS AND CURSES OF THE SEA - The seas are alive with all manner of blessings and banes. Fifteen new afflictions await those whotravel these waters.
GM VARIANT RULE: GLORY AND INFAMY - Loathed or trusted¸ feared or famed¸ a captain's name is worth more than his weight in gold. These variant rules allow GMs to assign their players a reputation on the high seas.
GM VARIANT RULE: FEATS OF FAME AND FORTUNE - Not all skills learned on the high seas can be taught. These eight feats are earned by only the most infamous.
SAILING THE SEAS: BATTLEMAPS - Three additional battlemaps (with grid and no-grid versions) are available so your players can loot and plunder to their heart'scontent.
