Trail of the Hungering Dead
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Do you want your players to feel like they are in a zombie movie¸ struggling against a deadly horde that tries to surround them¸ overpower them¸ and bear them down to the ground to be devoured? This is an adventure that can threaten even the stoutest of characters¸ and is not recommended for parties of levels 12 or below unless they are larger than normal.
This module is designed to take 4-8 hours of play and cover a single day¸ depending on the party's speed of play and how thoroughly they decide to explore. It includes suggestions and some plot hooks that can be used to tie this easily into a variety of long-running campaigns¸ or it can be run as an indepdent adventure.
The players will come upon a sacked town¸ figure out what happened¸ track an item whose theft has ominious implications for the region¸ and explore a partly-flooded old temple to end the threat.
It's primarily combat-focused¸ but there are a few areas where exploration and route choice makes a difference¸ as well as traps if the party goes for the optional temple treasury.
The antagonists in this module are mostly ghasts and ghouls¸ but the module title and cover page are deliberately selected to not spoil this. These are greater ghouls and ghasts that can challenge higher-level characters¸ backed up by mobs of lesser ghouls that can surround¸ paralyze¸ and devour the weak and unlucky¸ led by a Warlord whose aura can drive even the stout-hearted into forgetting their plans in a moment of madness.
