Time's Up - A Tales from the Loop Adventure
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Time's Up is an adventure created for 1-4 characters to introduce them to the Tales from the Loop RPG. This adventure takes place in 1980s America bashed together with future tech leaps. In a world where many of the greatest mysteries in physics were answered in the 60s and 70s¸ and the laws of them had to be rewritten - what do progress and opportunity look like?
What's going on?
Life near the Loop is pretty normal¸ for the kids anyway. Most parents work at the Loop Facility¸ or in one of the shops on main street. The Loop was supposed to be a big beacon of the next age¸ but after the fanfare of turning it on¸ things mostly returned to normal. Sure¸ there are magni-drive haulers and robots everywhere¸ and new technology is constantly filtering from the laboratories - but that doesn't change the life of a latch key middle schooler just trying to keep their grades¸ make friends¸ and maybe score their first kiss.
Today could be a BIG DAY though. It's the finals for the Basketball team and the Kepler Orbits (the Kids' school) are playing against the Cassini Ringers. This moment sets up the Mystery - Time Starts to Unravel and Stop¸ and the only people that seem to notice are the Kids. As their own families get stuck in Time¸ the Kids are left to figure it out on their own.
What's included?
Adventure - All you need to get around the table and play an adventure in Tales from the Loop.
Handouts - Art handouts of important themes and items.
This is a fun¸ short¸ cinematic jumping off point for any introduction to Tales from the Loop.
Time's Up is an adventure created for 1-4 characters to introduce them to the Tales from the Loop RPG. This adventure takes place in 1980s America bashed together with future tech leaps. In a world where many of the greatest mysteries in physics were answered in the 60s and 70s¸ and the laws of them had to be rewritten ‐ what do progress and opportunity look like?
What's going on?
Life near the Loop is pretty normal¸ for the kids anyway. Most parents work at the Loop Facility¸ or in one of the shops on main street. The Loop was supposed to be a big beacon of the next age¸ but after the fanfare of turning it on¸ things mostly returned to normal. Sure¸ there are magni-drive haulers and robots everywhere¸ and new technology is constantly filtering from the laboratories ‐ but that doesn't change the life of a latch key middle schooler just trying to keep their grades¸ make friends¸ and maybe score their first kiss.
Today could be a BIG DAY though. It's the finals for the Basketball team and the Kepler Orbits (the Kids' school) are playing against the Cassini Ringers. This moment sets up the Mystery ‐ Time Starts to Unravel and Stop¸ and the only people that seem to notice are the Kids. As their own families get stuck in Time¸ the Kids are left to figure it out on their own.
What's included?
Adventure - All you need to get around the table and play an adventure in Tales from the Loop.
Handouts - Art handouts of important themes and items.
This is a fun¸ short¸ cinematic jumping off point for any introduction to Tales from the Loop.
