Time for a Break
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The Rock of Bral has only one place to store the worst of the worst: the aptly-named Donjon. Creatures and beings too strange and too dangerous even for denizens of Wildspace to contend with are kept there - and Mr. Porter wants you to get one of them out. What manner of horrible monstrosity awaits you in the Donjon¸ and what will you do to free them from imprisonment? Find out now in TIME FOR A BREAK!
The second in a new series of fast¸ approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign!
Plunge your characters into an underworld of corruption¸ theft¸ death¸ and money¸ complete with its own rules¸ lingo¸ and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters come out on top as they pit their wits against the sinister secrets of this asteroid city¸ the pitiful defenses of their targets¸ and even their own greed?
A shadowy figure that calls themselves "Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or¸ at least Mr. Porter believes they're desperate enough to try. Once you're in¸ there's no going back¸ but the reward is worth it...isn't it?
"Time for a Break" is a short¸ one-shot adventure written for characters from levels 3 to 5. It is designed to be played in approximately 2-4 hours¸ and can be run with limited support from the Monster Manual or the Dungeon Master's Guide.
This product was written to supplement the Spelljammer: Adventures in Space product¸ and can be used with the Astral Adventurer's Guide and Light of Xaryxis products.
