THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT
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...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer's Guide has all of the information you would need to carry out a full campaign¸ or more¸ in another region of the Faerun. It's elegantly written with an extensive history and a dash of humor...."
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The cold land of Whitefaire is riven with rivals and conflicts. Now¸ with their absent queen plotting her return¸ the stage is set for conflict and war which could tear this fractured region apart. This adventure sourcebook is for DM's and players looking for a cold and icy setting for their campaigns.
Created independently by the Dark Peaks team¸ this 96 page long sourcebook takes adventurers to this icy cold northern realm of Whitefaire¸ which sits upon the border of the Savage Frontier. In this choatic¸ ungoverned realm is the undiscovered treasure of Whitefaire amber¸ a hugely powerful magical resource. Exploring themes such as colonialism¸ self-determination¸ and survival¸ this book explains the underlying structures¸ lore and history of Whitefaire.
This book includes:
- Two new races: the Frostkin are natives of Whitefaire¸ long hardened to snow and frost¸ who are always accompanied by their faithful Husky dog companion. The Werellama is an individual carrying a very specific curse of lycanthropism¸ able to slip into a different form to spit¸ kick¸ bite and travel quickly across the land.
- Three new subclasses: The Frost Strider is a ranger heavily skilled in survival amongst the snow¸ while the Storm Caller uses the power of ice and frost to their advantage. The Deep Domain cleric watches out for miners and diggers¸ using their power to protect and profit from such a dark business.
- Rules for snowy and arctic environments¸ including blizzards¸ ice-climbing¸ ice-lakes¸ glaciers and snowball fights!
- Rules for the use of snow sleds for travel across Whitefaire¸ including a choice of pack animal. These rules also include how to fight from a sled and how to create exciting sled chases across the fields and forests of Whitefaire.
- Rules for the use and sale of Whitefaire Amber¸ a heavily controlled substance with powerful magical properties.
- The Blood Red Snow - An included adventure for 4 player characters at level 2-3¸ which involves the hunt for a lost officer and stands as an introduction to the realm of Whitefaire and its threats.
And much more¸ including the goblins nations¸ the other power groups within Whitefaire¸ specific equipment¸ profiles of powerful people and a full set of statblocks to support them.
For use with the fifth edition Player's Handbook¸ Monster Manual¸ and Dungeon Master's Guide¸ the Whitefaire Adventurer's Guide provides the setting¸ story¸ and character options needed to participate in a campaign within¸ above and below this frozen land.
