The Trapper and the Beast
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This adventure takes place in a village where the people have turned sick for an unknown reason and seem confused and lost in thought. There is a trapped beast that causes it¸ but how to set it free without causing more damage? And is there a way to strike a deal with it?
This adventure takes place in Droyma in Väruld.
You can¸ of course¸ play it without the Väruld book.
There is also a file for opening in GravenGuild's Hexton Hills app for creating maps in this pack.
A large map as a separate file is included.
All my adventures are system agnostic¸ set in a low-magic fantasy environment¸ mostly populated by humans. They are focused on the story and the characters¸ demanding interaction by talking rather than fighting to solve the puzzle.
They can be used stand-alone as well as added as a part of a larger campaign.
