The Towers of Dr. Xill
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The Towers of Dr. Xill
Dr. Xillgracone (aka Dr. Xill) was a genius and madman who experimented with the natural order of life on himself and others. Using super-science devices infused with the raw power of fire and ice¸ he summoned and enslaved elemental creatures to merge with his human subjects.
Explore Dr. Xills tower by thawing out the chambers...but beware what you may find!
However¸ an imbalance of thermal and polar micro-elementals used to control his labs tilted toward the polar side and slowly his menagerie was encased in ice-freezing Dr. Xill's operations for millennia. Some say he miscalculated¸ others argue that his mind cracked and he took his own life¸ while still others insist his final act was precise and calculated-his plan yet to take effect. That is until now . . .
This 20pp 2nd/3rd level adventure is created for Dungeon Crawl Classics or Mutant Crawl Classics by Goodman Games¸ but could be adapted to any RPG adventure.
The map shows ice thickness in areas where PCs must breach to access rooms¸ items¸ or evils!
One of the fantastic aspects in The Towers of Dr. Xill is the environment. The ice not only (temporarily) blocks areas of the map¸ but also interesting items and potential dangers. The PCs will have to carefully manage resources and tools discovered for excavation. And don't forget¸ the frictionless floors create opportunity for unexpected sliding and unintentional exploration! Frozen hallways may be used by PCs for clever advantages as well as a hasty doom.
And of course¸ like many of our adventures there are a number of VISUAL PUZZLES for players to solve-this adventure more than any other. Dr. Xill is testing those who enter¸ and the reward for success may be unwelcome!
Puzzle rooms and visual handouts abound to captivate and test the PCs!
