The Tower Golem
It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands¸ it could topple empires or revitalize dead worlds! " - Azaketh Azaketh¸ a sly and industrious devil¸ prepares his revenge against his bitter enemy Zirkex. Naturally¸ the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes to stop Azaketh in his tracks before he takes control of a powerful weapon ‐ Logrimm's Tower Golem. The Tower Golem is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of 3. It's the second and final chapter of the saga about Logrimm's Tower Golem. The first chapter The Soulmonger isn't necessary to play The Tower Golem but it sets up the villian Azaketh and introduces NPCs that can help the characters conquer the Tower. The focus of The Tower Golem is set on roleplaying and interesting fights. In theory¸ the Tower is an infinite web of rooms and portals that the characters may never escape. However¸ eventually¸ the characters reach the end for one final encounter. You can change¸ interweave¸ or exchange the different parts as you see fit. There are several proposals and fully fleshed out levels in this document¸ but you may add your own adventures to the list! The adventure is presented to you by author Christian Eichhorn and editor R P Davis. You can contact me via mail (christian.eichhorn.dmg@gmail.com) or via Twitter (@squirrelgolem). What's Inside? This adventure includes 2 colored maps¸ a player's handout of a real Devil's Contract¸ several new stat blocks for new monsters¸ several magic items like Wrath of the Sea and Doubleducks' Wand ¸ and more!