The Skinner's Sanctum: A Dungeoneer's Guide Adventure
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The Skinner's Sanctum is designed to be played with the gaming system¸ The Dungeoneer's Guide; it can be played solo or with a group of Dungeoneers.
In this venture¸ your Dungeoneer will take on a perilous task to locate Lorace Gagnon¸ the special friend of South Post's wealthiest merchant¸ Viktor Winkelpeck. You will face a variety of foes in a handful of locations¸ delve deep into a grisly and gruesome cavernous sanctum¸ and be faced with numerous challenges that endanger the life of even the toughest Dungeoneer. From contract to finale¸ this story will open up the world of EverWyrd and begin to unravel a treacherous plot¸ tying in elements from our other titles¸ such as The Playful Necromancer¸ and The Smuggler's Life.
In order to play this adventure¸ you will need:
The Dungeoneer's Guide¸ Core Rulebook (V1.0) Printed maps of the Sanctum¸ the Crypt¸ and road locations Dice¸ paper¸ and pencil
The Skinner's Sanctum is designed to be played with the gaming system¸ The Dungeoneer's Guide; it can be played solo or with a group of Dungeoneers.
In this venture¸ your Dungeoneer will take on a perilous task to locate Lorace Gagnon¸ the special friend of South Post's wealthiest merchant¸ Viktor Winkelpeck. You will face a variety of foes in a handful of locations¸ delve deep into a grisly and gruesome cavernous sanctum¸ and be faced with numerous challenges that endanger the life of even the toughest Dungeoneer. From contract to finale¸ this story will open up the world of EverWyrd and begin to unravel a treacherous plot¸ tying in elements from our other titles¸ such as The Playful Necromancer¸ and The Smuggler's Life.
In order to play this adventure¸ you will need:
The Dungeoneer's Guide ¸ Core Rulebook (V1.0) Printed maps of the Sanctum¸ the Crypt¸ and road locations Dice¸ paper¸ and pencil
