The Mosidian Temple - 1983 Original
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The Mosidian Temple is an adventure that I wrote in 1983¸ when I was between eleven and twelve years old. It is presented here as-is¸ without any adult meddling except for (1) an introduction written by me 40 years later¸ and (2) the OGL to make it all legal.
WARNING: The adventure is broken¸ very flawed¸ and likely unplayable "as written." It is provided here as-is¸ as high resolution scans from the original printing¸ without any adult meddling or alteration. It is the brain dump of a 12-year-old kid who didn't know any better; don't expect Gygaxian-level splendor here. It exists because 12-year-old me thought it was awesome¸ and I have to admit that's a pretty low bar.
Plot summary? Not sure I can give you one... it's a dungeon crawl¸ similar in style to Tomb of Horrors or White Plume Mountain¸ likely even more lethal if you can believe that. There's an ungodly amount of treasure¸ and there isn't a single room or keyed location that doesn't defy logic¸ reason¸ or even physics.
What level is it for? I'm not sure. Suffice to say that first level characters won't make it through the front door. I deal out tons of damage very liberally¸ and sometimes I even allow a saving throw.
I can only assume that it's compatible with Advanced Dungeons and Dragons 1st Edition¸ or maybe something in the OSR. Honestly¸ I'm not entirely sure.
Included with the core adventure is a write up on the titanic dragon Rahamat and his "gemstone army"¸ along with some additional supplemental monsters. It's not necessary linked to the original adventure¸ but they were packaged together so consider it a bonus.
