The Heist at Nimressa
Players love it when a plan comes together¸ and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy's Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters. While travelling the open road¸ the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby¸ locked within her army's fort. Wouldn't it be exactly what she deserves to have that treasure stolen and given to the needy that she's so long ignored and oppressed? That's what the party's new companions think anyway¸ and they certainly have no ulterior motive for the job... The treasure is protected by high walls¸ a legion of soldiers¸ a fanatical wizard¸ and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort¸ case the joint¸ make their plan¸ and execute their heist. When they're done-and if they're successful-they'll leave with a small fortune and even a few unique magic items. Praise for The Heist at Nimressa: "Jeremy Tuohy's NIMRESSA HEIST...does an excellent job of introducing NPC companions for the PCs and giving the DM all the right information to run them as a compelling and engaging arc through the scenario without ever overshadowing the characters. This is a combination of good NPC profiles¸ including dialogue samples¸ combined with an arc that SUPPORTS the main action rather than constituting essential parts of the main action This is a subtle distinction¸ but the PCs could shoot these guys in the head during the first scene and the rest of the scenario could still play out without a hiccup. But that would be unfortunate¸ because these two characters ENHANCE the scenario through their presence." - Justin Alexander¸ RPG Producer at Atlas Games; creator of thealexandrian.net This adventure features: A simple premise which makes the adventure easy to drop in an ongoing campaign. An open-ended design that allows your players to infiltrate and execute their heist their way¸ and built-in social encounter guidelines allow talky PCs to shine alongside the thieves and warriors during the caper. Two loveable NPC companions formatted so you can quickly "pick them up" and bring them to life. In-document links between maps¸ descriptions¸ and references. Printer friendly versions in US letter and A4 paper sizes.