The Halls of Hammond
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A generic adventure that can be adapted and used in d20¸ D&D(1-5)¸ and Pathfinder.
The Halls of Hammond takes place in the region of Jucumra¸ a human kingdom that is in its decline. Much of the land east of River Watch¸ a fortified town¸ has become nothing but wilderness¸ overgrown and roamed by monstrous beasts and evil-minded humanoids. What adventures will the characters find in the wilderness and what lost treasures can be uncovered?
