The Goldscale Tribe
Hired to escort an eccentric dwarf through the ruins of a Duergar prison complex¸ the party is trapped deep underground by a cave in and are aided by the Goldscale Kobolds. Deep in the ruins¸ they encounter fire elementals and must use their essence to recharge an arcane key which allows them to escape. A four hour adventure optimized for a party of five second level characters with guidelines for adjusting difficulties. This module can be played as a stand-alone adventure or as a follow up to the module "The Iron Road".