The Gatehouse
We need to get into that city¸ only it sounds like the guards are searching everyone who enters. Normally that wouldn't be a problem¸ except the rogue has that fancy set of lockpicks and the necromancer just got all those rare... supplies. None of which look good to a city on high alert. I wonder what's got them so riled up... This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you might be running. The characters¸ plot¸ and guard schedule work best when used as the entrance to whatever city/castle you have planned. Contents: 1 double-sided adventure and 1 full-colour map