The Flute of Sailroc Edifice
![]() |
Characters obtain a magical flute that causes a tower to sail on a rocky island from the ocean. There is a lot of filthy lucre inside¸ but much of it is bulky¸ brittle¸ puzzling¸ or dangerous. When the tower starts sailing off¸ the player characters will need to devise a plan to get the treasure out before the tower leaves for good.
An OSR adventure for a party of level 3 characters. Assumes the gp=xp rule.
Designed to be run without prep.
THIS IS WHAT'S LIKELY TO HAPPEN:
1. Player characters stumble upon a secret chamber and find a magical flute . A wall painting depicts the flute causing a treasure-filled tower to rise from the sea. Dare you enter my magical realm?
2. When (and if) the flute is played at the seaside (or lakeshore)¸ t he tower comes sailing on a tiny island of rock¸ ploughing through the seafloor¸ and stops 200 yards from the shore .
3. There's quite a bit of treasure -some prohibitively bulky¸ some extremely fragile¸ some puzzling¸ some dangerous.
4. About 30 in-game minutes later the tower starts sailing back into the sea . The island carrying the tower will magically cover 90 miles per day until it's thousands of miles away from any shore.
5. Players may want to concoct and execute plans to get the lucre out of the tower .
CONTENTS
- The Abandoned Cell microdungeon.
- Sailroc Edifice: a 7-floor tower dungeon.
- Advice on spending the money.
- Advice on continuing the adventure.
Characters obtain a magical flute that causes a tower to sail on a rocky island from the ocean. There is a lot of filthy lucre inside¸ but much of it is bulky¸ brittle¸ puzzling¸ or dangerous. When the tower starts sailing off¸ the player characters will need to devise a plan to get the treasure out before the tower leaves for good.
An OSR adventure for a party of level 3 characters. Assumes the gp=xp rule.
Designed to be run without prep.
THIS IS WHAT'S LIKELY TO HAPPEN:
1. Player characters stumble upon a secret chamber and find a magical flute. A wall painting depicts the flute causing a treasure-filled tower to rise from the sea. Dare you enter my magical realm?
2. When (and if) the flute is played at the seaside (or lakeshore)¸ the tower comes sailing on a tiny island of rock¸ ploughing through the seafloor¸ and stops 200 yards from the shore.
3. There's quite a bit of treasure-some prohibitively bulky¸ some extremely fragile¸ some puzzling¸ some dangerous.
4. About 30 in-game minutes later the tower starts sailing back into the sea. The island carrying the tower will magically cover 90 miles per day until it's thousands of miles away from any shore.
5. Players may want to concoct and execute plans to get the lucre out of the tower.
CONTENTS
- The Abandoned Cell microdungeon.
- Sailroc Edifice: a 7-floor tower dungeon.
- Advice on spending the money.
- Advice on continuing the adventure.
