The Floating Isles¸ a Thither Adventure
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Introduction
Thither suffers at the hands of Skabatha Nightshade¸ withering from the doom and decay eating at its core. The rot continues to spread¸ poisoning the land¸ and where Skabatha's presence is not enough to disrupt Thither's inhabitants¸ the hag turns to her minions to carry out her ill will. Unsullied land in this slice of Prismeer is fading fast¸ and the few plots that remain untouched are in high demand. Desperate for a safe place to live¸ all of Thither's creatures from the smallest pixies to the hulking jabberwock flock to these remaining havens. As such¸ even the fey not yet corrupted have begun to turn on one another¸ slinging insults¸ spells¸ and arrows in their fight for a new home. Will the heroes be able to navigate these conflicts as the dung hits the fan?
A Wild Beyond the Witchlight Expansion - What's this all about?
Chapter 3: Thither is the second portion of Prismeer described in The Wild Beyond the Witchlight. This mini-adventure aims to add two new locations¸ a goblin village called Terracetown and the Floating Isles. Both locations have opportunities for combat¸ but combat is not required to complete the adventure.
The map of Thither in Chapter 3 of The Wild Beyond the Witchlight depicts a few floating islands northeast of the Wayward Pool. While there is no mention of this area in The Wild Beyond the Witchlight¸ this adventure creates a whimsical location and story so that characters may engage more deeply with Thither. As always¸ it is up to you how much of the content you want to use. It's perfectly fine to use some parts of this supplement while discarding others¸ or simply let the ideas presented here inspire new ideas of your own. This supplement assumes a party of 4-6 characters of 4th level with scaling options for higher levels.
This Adventure Includes:
Two New Locations in Thither. Explore Terracetown and the Floating Isles! Color VTT-Ready Maps. Hop around these two beautiful maps. Story Connection Hooks. Add some Rule of Reciprocity to Nib's Cave or add a high-risk gamble to Will of the Feywild's plan.
Adventure Summary
The party heads to the Floating Isles to collect jabberwock dung to help grow a magical mushroom called the twilight reverie. On their way¸ they run into a troubled goblin village called Terracetown. The goblins explain how Thither has changed for the worse since the arrival of Skabatha Nightshade¸ and the forest is now unsafe for the creatures that live there. After helping the villagers deal with some tin soldiers¸ they can continue on their way. Once they arrive at the Floating Isles¸ they must navigate across the treacherous landscape¸ dodging through a conflict between a group of pixies and sprites. Once the party collects enough dung¸ they can head back to their patron for their reward.
Previews:
Want to Get in Touch?
Twitter @FrictionlessDan
Wild Beyond the Witchlight Supplemental Adventures
Check out my other content for The Wild Beyond the Witchlight .
Curse of Strahd Adventures
Check out my other content for Curse of Strahd .
Rime of the Frostmaiden Adventures
Check out our other content for Icewind Dale: Rime of the Frostmaiden .
Tomb of Annihilation Complete DM's Bundle
Check out my other content for Tomb of Annihilation in a complete bundle.
Out of the Abyss - Mind Flayer Adventure
Check out my other content for Out of the Abyss .
Candlekeep Mysteries Supplemental Adventure
Check out my other content for Candlekeep Mysteries .
Introduction
Thither suffers at the hands of Skabatha Nightshade¸ withering from the doom and decay eating at its core. The rot continues to spread¸ poisoning the land¸ and where Skabatha's presence is not enough to disrupt Thither's inhabitants¸ the hag turns to her minions to carry out her ill will. Unsullied land in this slice of Prismeer is fading fast¸ and the few plots that remain untouched are in high demand. Desperate for a safe place to live¸ all of Thither's creatures - from the smallest pixies to the hulking jabberwock - flock to these remaining havens. As such¸ even the fey not yet corrupted have begun to turn on one another¸ slinging insults¸ spells¸ and arrows in their fight for a new home. Will the heroes be able to navigate these conflicts as the dung hits the fan?
A Wild Beyond the Witchlight Expansion - What's this all about?
Chapter 3: Thither is the second portion of Prismeer described in The Wild Beyond the Witchlight. This mini-adventure aims to add two new locations¸ a goblin village called Terracetown and the Floating Isles. Both locations have opportunities for combat¸ but combat is not required to complete the adventure.
The map of Thither in Chapter 3 of The Wild Beyond the Witchlight depicts a few floating islands northeast of the Wayward Pool. While there is no mention of this area in The Wild Beyond the Witchlight¸ this adventure creates a whimsical location and story so that characters may engage more deeply with Thither. As always¸ it is up to you how much of the content you want to use. It's perfectly fine to use some parts of this supplement while discarding others¸ or simply let the ideas presented here inspire new ideas of your own. This supplement assumes a party of 4-6 characters of 4th level with scaling options for higher levels.
This Adventure Includes:
Two New Locations in Thither. Explore Terracetown and the Floating Isles! Color VTT-Ready Maps. Hop around these two beautiful maps. Story Connection Hooks. Add some Rule of Reciprocity to Nib's Cave or add a high-risk gamble to Will of the Feywild's plan.
Adventure Summary
The party heads to the Floating Isles to collect jabberwock dung to help grow a magical mushroom called the twilight reverie. On their way¸ they run into a troubled goblin village called Terracetown. The goblins explain how Thither has changed for the worse since the arrival of Skabatha Nightshade¸ and the forest is now unsafe for the creatures that live there. After helping the villagers deal with some tin soldiers¸ they can continue on their way. Once they arrive at the Floating Isles¸ they must navigate across the treacherous landscape¸ dodging through a conflict between a group of pixies and sprites. Once the party collects enough dung¸ they can head back to their patron for their reward.
Previews:
Want to Get in Touch?
Twitter @FrictionlessDan
Wild Beyond the Witchlight Supplemental Adventures
Check out my other content for The Wild Beyond the Witchlight.
Curse of Strahd Adventures
Check out my other content for Curse of Strahd.
Rime of the Frostmaiden Adventures
Check out our other content for Icewind Dale: Rime of the Frostmaiden.
Tomb of Annihilation Complete DM's Bundle
Check out my other content for Tomb of Annihilation in a complete bundle.
Out of the Abyss - Mind Flayer Adventure
Check out my other content for Out of the Abyss.
Candlekeep Mysteries Supplemental Adventure
Check out my other content for Candlekeep Mysteries.
