The False Hydra
![]() |
In a small town¸ an aberration is quickly growing¸ feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town? This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6¸ however¸ it can be adjusted to suit a party of any size or level. Note: This goblinpunch post was used as inspiration for describing the false hydra itself¸ as were various online posts from DMs on their experiences running a false hydra for their adventurers.
