The Fall of Whitecliff
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Awakening in the dark with splitting headache¸ you hear the curses of other tight-packed prisoners. No screaming. Must not be in the deep dungeons¸ not yet. Damned castellan-he's as paranoid as he is venial. Apparently his keep is hard to crack even when he's gone. But you're inside now. He'll regret this¸ if you can slip out of this cage...
The Fall of Whitecliff is a sandbox/regional adventure written for a new group of players¸ designed to take them from nothing-but-the-clothes-on-their-back fresh level 1s all the way up to level 4 by the end of the adventure. The adventure takes place within a small and mountainous region along the coast that can be placed almost anywhere in your campaign world of choice¸ and can be readily adapted to most common fantasy RPG systems. It uses the one-page dungeon format to deliever tight¸ punchy sessions focused entirely for the game master's use at the table.
