Tales Untamed
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In the wilds¸ nothing stays peaceful for long. This bundle provides many encounters and ideas for keeping the players on their toes. Whether it's unexpected scenarios at night¸ high adventure on the seas or bands of creatures in the wilds¸ this bundle is the DM's companion during the party's travels.
the Great Archipelago ¸ a collection of islands in some of the most dangerous waters on the material plane. The islands are jealously guarded by greedy rulers and powerful¸ wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.
This module contains...
- Costs for hiring a crew and chartering a ship
- Rules for successfully sailing each day
- Templates for seaports¸ including a Rumours table.
- There's lots of treasure including unique magical items!
20 'low' treasure items (Common or worth less than 100gp) 20 'medium' treasure items (Uncommon and worth between 100-1¸000 gp) 20 'high' treasure items (Rare worth between 1¸000-5¸000gp) Special items carried by NPCs such as the Blood Hunter Crossbow¸ Helm of the Owl¸ and the Cloak of Abstraction.
- 30 sea-based scenarios including:
20 consequences ‐ a sea of troubles comes to the crew! 10 opportunities ‐ treasure awaits! Encounters with many classic watery foes! Unique creatures such as: Vorag¸ the Pirate King and captain of the Horned Toad Arana Vikia¸ Privateer Captain of the Silver Lyre The Fire Beast Changers Swarms of gulls Stone Guardians Olri Ornaphas the Mage The Aranticor The Sea Force Unique phenomenon such as:
The Seoriken Haunted Rock Moremir Dunes Dormitory of Deliverance Tarpa Falls
Each Creature and Creature Encounter comes with a stat block¸ abilities Challenge Rating and XP.
Camp Fire Tales provides 20 different scenarios for adventures that begin once the party settle down in the wilderness and set up camp. Whether in desert¸ arctic tundra¸ forest or field¸ these stories can be placed into any campaign setting. Each scenario is designed for low-level (1-4)¸ mid-level (5-9) and high-level (10+) with many providing unique twists!
Because there are 20 scenarios to choose from¸ you can roll a die for a random result or manually select the ones you want to try out. They are re-usable¸ providing challenges¸ storylines and rewards.
The content includes:
Over 30 combat encounters (with Challenge Ratings and Experience Points (XP))
27 custom made creatures
11 option tables
14 unique magical items¸ plus 2 magical item creation points.
The magical gifts of The Enchanter.
In War of The Wilds Help a kingdom defeat their enemies or bring down a kingdom from the inside. Unlock the secret to the wilds either for fortune and glory¸ or for nature and the greater peace. Discover dark secrets and destroy an ancient mage.
The wilds is a dangerous¸ but fertile landscape containing great swathes of trees and lustrous meadows that hide formidable beasts in its midst and ancient secrets below its surface. This landscape has remained mostly untouched by the great kingdoms up to this point¸ but as they grow in power their focus turns to expansion.
This scenario is suitable for any 5e adventuring party¸ with specific options available for low (1-4)¸ mid (5-8) and high (9-12) levels.
This scenario-based toolkit includes:
6 Adventure Hooks Suggestions for the kingdoms at war with each other Weather Table Events Table Encounters Table (with options for low¸ mid and high-level parties) Landmark table Wild Beasts encounter table (with options for low¸ mid and high-level parties) Mystery table Artefacts table
Explore the wilds together and let the adventures begin!
In the wilds¸ nothing stays peaceful for long. This bundle provides many encounters and ideas for keeping the players on their toes. Whether it's unexpected scenarios at night¸ high adventure on the seas or bands of creatures in the wilds¸ this bundle is the DM's companion during the party's travels.
the Great Archipelago¸ a collection of islands in some of the most dangerous waters on the material plane. The islands are jealously guarded by greedy rulers and powerful¸ wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.
This module contains...
- Costs for hiring a crew and chartering a ship
- Rules for successfully sailing each day
- Templates for seaports¸ including a Rumours table.
- There's lots of treasure including unique magical items!
20 'low' treasure items (Common or worth less than 100gp) 20 'medium' treasure items (Uncommon and worth between 100-1¸000 gp) 20 'high' treasure items (Rare worth between 1¸000-5¸000gp) Special items carried by NPCs such as the Blood Hunter Crossbow¸ Helm of the Owl¸ and the Cloak of Abstraction.
- 30 sea-based scenarios including:
20 consequences - a sea of troubles comes to the crew! 10 opportunities - treasure awaits! Encounters with many classic watery foes! Unique creatures such as: Vorag¸ the Pirate King and captain of the Horned Toad Arana Vikia¸ Privateer Captain of the Silver Lyre The Fire Beast Changers Swarms of gulls Stone Guardians Olri Ornaphas the Mage The Aranticor The Sea Force Unique phenomenon such as:
The Seoriken Haunted Rock Moremir Dunes Dormitory of Deliverance Tarpa Falls
Each Creature and Creature Encounter comes with a stat block¸ abilities Challenge Rating and XP.
Camp Fire Tales provides 20 different scenarios for adventures that begin once the party settle down in the wilderness and set up camp. Whether in desert¸ arctic tundra¸ forest or field¸ these stories can be placed into any campaign setting. Each scenario is designed for low-level (1-4)¸ mid-level (5-9) and high-level (10+) with many providing unique twists!
Because there are 20 scenarios to choose from¸ you can roll a die for a random result or manually select the ones you want to try out. They are re-usable¸ providing challenges¸ storylines and rewards.
The content includes:
Over 30 combat encounters (with Challenge Ratings and Experience Points (XP))
27 custom made creatures
11 option tables
14 unique magical items¸ plus 2 magical item creation points.
The magical gifts of The Enchanter.
In War of The Wilds Help a kingdom defeat their enemies or bring down a kingdom from the inside. Unlock the secret to the wilds either for fortune and glory¸ or for nature and the greater peace. Discover dark secrets and destroy an ancient mage.
The wilds is a dangerous¸ but fertile landscape containing great swathes of trees and lustrous meadows that hide formidable beasts in its midst and ancient secrets below its surface. This landscape has remained mostly untouched by the great kingdoms up to this point¸ but as they grow in power their focus turns to expansion.
This scenario is suitable for any 5e adventuring party¸ with specific options available for low (1-4)¸ mid (5-8) and high (9-12) levels.
This scenario-based toolkit includes:
6 Adventure Hooks Suggestions for the kingdoms at war with each other Weather Table Events Table Encounters Table (with options for low¸ mid and high-level parties) Landmark table Wild Beasts encounter table (with options for low¸ mid and high-level parties) Mystery table Artefacts table
Explore the wilds together and let the adventures begin!
