Tales of Depravity!
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There's something lurking out there.
It carries with it a book. A red book.
The book contains devilry¸
printed on its very pages.
Every tale from this book will scratch at your
soul until it leaves a cavity.
Evil shall fill that hole.
Tales of Depravity! is a sourcebook for Players and Directors wanting a set of chilling¸ playable tales of They Came from Beyond the Grave!¸ with three striking stories taking you to different locations¸ pitting you against an array of foes¸ and exposing the innards of evil!
They Came from Beyond the Grave! uses the Storypath System¸ which you can find in the pages of the They Came from Beyond the Grave! rulebook.
Tales of Depravity! includes:
Three horrifying new stories! Advice and tools for play with your regular gaming group or for running as a convention one-shot! Gripping fiction¸ in some cases tied to the tales within¸ in others existing to inspire and shock you to your core!
Also available now from Onyx Path Publishing:
The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)
Abbeyham Priory is a gothic abbey of crumbling walls and dreadful history. Its inhabitants are terrible¸ its purpose is malign¸ and those intrepid adventurers who poke around in its ruined masonry may well unleash something utterly horrid on the world beyond.
You are the intrepid adventurers! And you are the only people who can contain the Haunting of Abbeyham Priory!
They Came from Beyond the Grave! is a dramatic¸ hammy¸ and horrifying tabletop roleplaying game of 1970s horror set across the 19th century and '70s era. This jumpstart provides you with all the tools you need to start a story of They Came from Beyond the Grave!¸ and tell many stories to follow.
They Came from Beyond the Grave! uses the Storypath System¸ provided in the pages of this book!
The Haunting of Abbeyham Priory includes:
Five playable characters - a Dupe¸ a Hunter¸ a Mystic¸ a Professor¸ and a Raconteur. A story in three acts¸ perfect for a one-shot or convention play. Creatures of the night to throw at your Players. All the Cinematic powers¸ Quips¸ and Storypath system mechanics you need to run the game right from the page.
