Sumer Prime Convention Games
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Take a journey through frontier towns and untamed wilderness¸ give settlers swords and magic¸ sprinkle in harsh gods¸ religious zealots¸ and disbelievers¸ and you have Sumer Prime.
This book describes the campaign setting of Sumer Prime and includes five adventures for the fifth edition of the venerated role-playing game. Each adventure has been run multiple times at conventions and online.
The Harvester (4th level) - Mysterious crimes plague the quiet villages down the coast from the tinker gnome city of Carnaticus.
Exiled in Sumer Prime (6th level) - Escape evil gods that eat the souls of mortals¸ or help others at your own peril.
Don't Drink the Water (8th level) - Follow the polluted Eugris river and face what lies at its source.
Redefine (10th level) - Excavations at a temple site for an extinct race of giants have uncovered a chamber at the bottom of a vast cenote.
The Redemption of Glasya (13th level) - Find the devil Glasya in the nation of Tangabar¸ a place rife with political and religious tension.
