This story mechanism book has keyword(s) tools to help create story plots¸ twists¸ theme¸ mood¸ motive¸ foe¸ story seed¸ scene action¸ transition scenes¸ narrative¸ and work with the main conflicts.
The tools may be used separately¸ together¸ or selective.
This meant to aid or take the place of a Gamemaster (GM) for creating stories¸ twists¸ and quests.
This Story Mechanisms brings together 9 prior existing tools and adds 4 new tools to total 13 story making tools.
Current length is 49 pages including cover¸ front matter¸ and table of contents. the generators are 2 pages each - one of them is the table turned sideways for printing.
This book either suggest¸ or refer to tables ( a few which are not included in this text) for story ideas¸ design¸ and actions. Its generic enough for any game or story genre.
The 13 included products:
Three Conflict Chain RPG: expands Flash RPG.
Deep Dive Engine: expands the RPGs further.
Scene Action Generator: adds action words to a scene.
Transition Generator: adds transition scenes to a story.
Solo Game Engine: Used to make decisions and take place of GM.
Flash RPG: used to create micro stories¸ adventure seeds¸ or background stories.
Plot Generator: 144 plots
Twist Generator: 144 story twists arranged by type and question word.
Theme Generator: 144 sets of themes.
Foe Generator: 144 antagnists or foes.
Motivation Generator: 144 motivations arranged by need¸ morality¸ personality¸ etc.
Mood-Emotion Generator: 12 types of feelings arranged by degree of intensity.
Modifier Generator: 144 modifier words to modify plots¸ actions¸ or almost anything.