Story Design: Seduction Stories
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How can you add more dark danger and wicked fun to your temptation adventures?
Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren't supposed to do. It could be lying¸ cheating¸ stealing¸ breaking an oath¸ succumbing to addiction¸ or anything that has serious consequences. The thing that the protagonist is seduced by is referred to as the object of desire. This plot is almost wholly character-driven.
Examples of the seduction plot include Doctor Faustus¸ The Last Temptation of Christ¸ Lolita¸ The Lord of the Rings¸ and The Strange Case of Dr. Jekyll and Mr. Hyde.
Story Design: The Seduction covers all of the elements you need to prepare in order to tell a temptation story. It's based on concepts explored in Story Structure and the Lighthouse System games¸ also published by Dancing Light Press. It's a big book that goes into greater detail on how to get the most out of the three-act structure¸ as well as developing a three-phase series (campaign¸ if you prefer) with a clear beginning¸ middle¸ and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster¸ get treasure¸ repeat (not that there's anything wrong with that)¸ it is worth looking into.
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