Story Design: Revelation Stories
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How can you add more action and conflict to your story of discovery?
Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character¸ or the world. The actual discover could be something good or something bad¸ but it is startling and disruptive to the status quo. The focus of a revelation plot isn't about the discovery itself¸ but how the protagonist handles what it implies.
Examples of the revelation plot include Anathem¸ Contact¸ The Dispossessed¸ Jurassic Park¸ and The Sparrow.
Story Design: The Revelation covers all of the elements you need to prepare in order to tell a story of discovery. It's based on concepts explored in Story Structure ¸ also published by Dancing Light Press. It's a big book that goes into greater detail on how to get the most out of the three-act structure¸ as well as developing a three-phase series (campaign¸ if you prefer) with a clear beginning¸ middle¸ and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster¸ get treasure¸ repeat (not that there's anything wrong with that)¸ it is worth looking into.
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