Story Design: Journey Stories
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How can you put more action and excitement in your traveling adventure stories?
Story Design Volume 1 - In the journey plot¸ the protagonist travels and has an adventure. It's a simple as that. There's no deeper meaning or existential crisis underlying the trip. There's hidden message¸ or a need for the character to experience personal growth. It's all about action: go to interesting places¸ see exciting things¸ face exotic dangers¸ and have a lot of fun. Story Design: The Journey helps writers and roleplayers tell a great journey story!
Examples of the journey plot include Around the World in 80 Days¸ Gulliver's Travels¸ Robinson Crusoe¸ The Sea Wolf¸ and Twenty Thousand Leagues Under the Sea.
Story Design: The Journey covers all of the elements you need to prepare in order to tell a traveling story. It's based on concepts explored in Story Structure and the Lighthouse System games¸ also published by Dancing Light Press. It's a big book that goes into greater detail on how to get the most out of the three-act structure¸ as well as developing a three-phase series (campaign¸ if you prefer) with a clear beginning¸ middle¸ and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster¸ get treasure¸ repeat (not that there's anything wrong with that)¸ it is worth looking into.
Click on Full-size Preview to read the first few pages for free!
