Story Design: Chase Stories
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Have you ever wanted more danger and excitement in your pursuit adventure stories?
Story Design Volume 3 - In a chase story¸ one character is pursuing another. The antagonist may be after the protagonist¸ or vice versa. The person being chased is often in possession of something valuable or important¸ has committed a crime and is fleeing justice¸ or believes that the pursuer intends to harm them. Story Design: The Chase helps you develop a thrilling and effective chase adventure!
Examples of the chase plot include Fifty-Two Pickup¸ The Fugitive¸ The Hunt for Red October¸ Les Miserables¸ Moby-Dick¸ Raising Arizona¸ and The Terminator.
Story Design: The Chase covers all of the elements you need to prepare in order to tell a pursuit story. It's based on concepts explored in Story Structure and the Lighthouse System games¸ also published by Dancing Light Press. It's a big book that goes into greater detail on how to get the most out of the three-act structure¸ as well as developing a three-phase series (campaign¸ if you prefer) with a clear beginning¸ middle¸ and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster¸ get treasure¸ repeat (not that there's anything wrong with that)¸ it is worth looking into.
