Shotglass Adventures: Bane's Requiem
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Published under the OGL and compatible with 5e and OSR fantasy role playing games¸ SHOTGLASS ADVENTURES ‐ Kal-Zar's Bane 4: BANE'S REQUIEM is a 156-page book with adventures for characters of 11th-14th level ¸ that can be played as One-Shots or as the final module in a four-part campaign . It's the sequel to Gravis Town Blues¸ Mined Games and Titanothae Rising but can be played separately from those titles or as the conclusion of the campaign.
So¸ what's in SHOTGLASS ADVENTURES ‐ Kal-Zar's Bane 4: BANE'S REQUIEM ?
7 full-length¸ lavishly illustrated adventures for characters from 11th ‐ 14th level ¸ the adventures include an inter-planar rescue¸ dungeon crawls¸ puzzles¸ mini-games to be completed to gain an audience with the King of Thunar-Zin¸ a battle to save the city of Gravis Town and a final showdown with the Big Bad! Designed for flexible delivery¸ each can be run as part of the Kal-Zar's Bane campaign¸ or as a One-Shot . Every adventure has both Campaign-specific and One-Shot-specific hooks. The One-Shot hooks ignore the campaign sub-plots so you can run each adventure as a one-off for your players - slot them into your existing campaign or run them as separate side quests! New rules for the Battle for Gravis Town - for playing the the allied armies versus the Bane Army Horde! Puzzles and Mini-Games ¸ including increasing attendance at the S'und Day Festival and the mad entry puzzles to Sha-Din's Tomb ! Campaign Wrap Up - finishing up the Kal-Zar's Bane campaign¸ with suggestions for the future of the campaign and world and new adventure seeds based on multiple outcomes! Loads of hand-drawn¸ full-color maps - caverns¸ dungeons¸ tombs¸ inter-planar space¸ city streets¸ sewers¸ a desert plain and a Dwarven city! 33 new monsters & NPCs ¸ including the frightening¸ level-draining N'etherwyrm ¸ the horrifying Bane Lord ¸ the fog-like Effluvium ¸ inertia-draining Spirit Golem ¸ super-skilled Kalzarist Special Ops teams¸ the lightning-fast Ozagu and voice-mimicking Unseen Ooze! 19 new magic items ¸ including ancient artifact¸ the Axe of Thunar-Dal ¸ paralysis-inducing Demon's Breath ¸ explosive Ice Grenades ¸ The Vostok (a flying longship) and the mammoth Titanothae! Towns¸ villages and region settings ¸ including Gravis Town ¸ the Dwarven Shield City of Thunar-Zin & the Sha-Din Plain! Expanded Lore + Map of Verona Province (including the Frozen North ) - expanded lore for the world of the Invician Empire and Verona Province ¸ the frontier setting for Shotglass Adventures! PLUS every single Laidback DM adventure listed and mapped for your convenience! Guide for running the adventures with OSR systems !
Published under the OGL and compatible with 5e and OSR fantasy role playing games¸ SHOTGLASS ADVENTURES - Kal-Zar's Bane 4: BANE'S REQUIEM is a 156-page book with adventures for characters of 11th-14th level¸ that can be played as One-Shots or as the final module in a four-part campaign. It's the sequel to Gravis Town Blues¸ Mined Games and Titanothae Rising but can be played separately from those titles or as the conclusion of the campaign.
So¸ what's in SHOTGLASS ADVENTURES - Kal-Zar's Bane 4: BANE'S REQUIEM?
7 full-length¸lavishly illustrated adventures for characters from 11th - 14th level¸ the adventures include an inter-planar rescue¸ dungeon crawls¸ puzzles¸ mini-games to be completed to gain an audience with the King of Thunar-Zin¸ a battle to save the city of Gravis Town and a final showdown with the Big Bad! Designed for flexible delivery¸ each can be run as part of the Kal-Zar's Bane campaign¸ or as a One-Shot. Every adventure has both Campaign-specific and One-Shot-specific hooks. The One-Shot hooks ignore the campaign sub-plots so you can run each adventure as a one-off for your players - slot them into your existing campaign or run them as separate side quests! New rules for the Battle for Gravis Town - for playing the the allied armies versus the Bane Army Horde! Puzzles and Mini-Games¸ including increasing attendance at the S'und Day Festival and the mad entry puzzles to Sha-Din's Tomb! Campaign Wrap Up - finishing up the Kal-Zar's Bane campaign¸ with suggestions for the future of the campaign and world and new adventure seeds based on multiple outcomes! Loads of hand-drawn¸ full-color maps - caverns¸ dungeons¸ tombs¸ inter-planar space¸ city streets¸ sewers¸ a desert plain and a Dwarven city! 33 new monsters & NPCs¸ including the frightening¸ level-draining N'etherwyrm¸ the horrifying Bane Lord¸ the fog-like Effluvium¸ inertia-draining Spirit Golem¸ super-skilled Kalzarist Special Ops teams¸ the lightning-fast Ozagu and voice-mimicking Unseen Ooze! 19 new magic items¸ including ancient artifact¸ the Axe of Thunar-Dal¸ paralysis-inducing Demon's Breath¸ explosive Ice Grenades¸ The Vostok (a flying longship) and the mammoth Titanothae! Towns¸villages and region settings¸ including Gravis Town¸ the Dwarven Shield City of Thunar-Zin & the Sha-Din Plain! Expanded Lore + Map of Verona Province (including the Frozen North) - expanded lore for the world of the Invician Empire and Verona Province¸ the frontier setting for Shotglass Adventures! PLUS every single Laidback DM adventure listed and mapped for your convenience! Guide for running the adventures with OSR systems!
