Save the Dungeon Master 1
Caught unprepared¸ the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they'll never forget. Save the Dungeon Master was designed for this purpose exactly - just a couple of pages allowing you to keep the campaign going¸ buying you time to get it back on track again. Drop any of these episodes into your campaign when needed. When combined¸ they form a mini-campaign of their own¸ an arc to complement your own story…these pages are modeled after Chris Perkin's advice on how to organize your campaign notes. All you need is the core books¸ some imagination and a willingness to wing it!