Rogue Glory
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As one of the "Core 4¸" the rogue is a mainstay of any roleplaying fantasy adventure. Sadly¸ the Pathfinder rogue¸ while the best incarnation yet¸ has begun to be eclipsed by other¸ more expansive classes. This book revitalizes the rogue by providing expanded options¸ revised rules¸ and suggestions for rogue-centric games.
This volume includes:
- 13 new Archetypes including¸ Chemist¸ Dungeon Runner¸ Imperial Flanker¸ Mageslayer and Street Urchin.
- 50 new Rogue Talents¸ 16 new Feats and 6 new Traits.
- Expanded Slight of Hand¸ Stealth¸ Bluff¸ Disable Device¸ and Craft (trapmaking) skills¸ as well as variants for sneak attack and ranger traps.
- New¸ optional class abilities that address the rogue's power gap with other classes.
- Extensive information¸ advice¸ and idea seeds to help GMs and players alike make the most out of their rogue characters.
Whether you are an RPG veteran or novice¸ a game master or player¸ Rogue Glory promises to be a welcome addition to any gaming group that includes¸ or does battle with¸ the wondrous¸ elusive creatures called rogues.
